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Complete Digital Photography, 4E |
Programming an RTS Game with Direct3D |
21st Century Game Design |
3D Animation: From Models to Movies |
3D Creature Workshop, Second Edition |
3D Graphics Tutorial Collection |
3D Studio Max: Building Complex Models |
3ds max™ 6 Animation And Visual Effects Techniques |
3ds max™ 6 Essentials: A Real-World Approach |
A+ Adaptive Exams (TestTaker's Guide Series) |
The A+ Certification And PC Repair Handbook |
The A+ Exams Guide: Exam 220-301 & Exam 220-302 (TestTaker's Guide Series) |
Advanced Bryce Creations: Creating Photorealistic 3D Worlds |
Advanced Photoshop CS2 Trickery and FX |
Advanced Professional Web Design: Techniques & Templates (CSS & XHTML) |
Advergaming Developer's Guide: Using Macromedia Flash™ MX 2004 and Director ® MX |
AI Application Programming, Second Edition |
AI Game Engine Programming |
AI Game Programming Wisdom |
AI Game Programming Wisdom 3 |
Algorithms And Data Structures: The Science Of Computing |
Algorithms For Compiler Design |
Algorithms Sequential and Parallel: A Unified Approach, Second Edition |
The Amorphium Pro Handbook |
Animating Facial Features and Expressions, Second Edition |
The Animation:Master 2000 Handbook, Third Edition |
Animation:Master 2002: A Complete Guide |
Animation:Master: A Complete Guide |
The Animator's Motion Capture Guide: Organizing, Managing, And Editing |
Ant: The Java Build Tool In Practice |
Applied Software Engineering Using Apache Jakarta Commons |
Artificial Life Possibilities: A Star Trek Perspective |
Awesome 3D Game Development: No Programming Required |
Awesome Game Creation: No Programming Required, Second Edition |
Basic Game Design and Creation |
Beyond Humanity: CyberEvolution and Future Minds |
The Bryce 3D Handbook |
The Bryce 5 Handbook |
BSD Sockets Programming From A Multi-Language Perspective |
Building A Digital Human |
Business & Legal Primer for Game Development |
C & Data Structures |
C++ for Game Programmers |
C++ for Game Programmers, Second Edition |
C++ Standard Library Practical Tips |
C4D 9.5: Real-World 3D Animation Production |
Carrara 5 Pro Handbook |
The Carrara Studio 3 Handbook |
The CCNA Exam Prep Guide (TestTaker's Guide Series) |
The Cinema 4D 9/9.1 Handbook |
The Cinema 4D R8 Handbook |
Cisco IP Routing Protocols: Troubleshooting Techniques |
Code Hacking: A Developer's Guide To Network Security |
Complete Digital Photography, Second Edition |
Complete Photoshop CS2 for Digital Photographers |
Computer Evidence: Collection and Preservation |
Computer Forensics: Computer Crime Scene Investigation, Second Edition |
Corporate Software Project Management |
Creating 3D Comix |
Creating Casual Games for Profit and Fun |
Creating Content Management Systems In Java |
Creating Database Web Applications with PHP and ASP |
Creating Fractals |
Cross Platform Game Programming |
Cross-Platform Web Services Using C# and Java |
Cryptographic Libraries for Developers |
Crystal Reports XI for Developers |
CyberRookies™ 3D Comic Design |
CyberRookies™ 3D Game Creation |
CyberRookies™ C++ Programming Fundamentals |
CyberRookies™ Learning Computer Programming: It's Not About Languages |
CyberRookies™ Making Digital Videos |
CyberRookies™ Series Web Site Creation Kit |
Data Structures and Algorithms for Game Developers |
Designing 3D Games That Sell! |
Designing Character-Based Console Games |
Designing Networks with Cisco |
Developer's Guide to the Windows SharePoint Services v3 Platform |
Developing Serious Games |
Developing Tablet PC Applications |
The Digital Biomedical Illustration Handbook |
Digital Character Design and Painting |
Digital Character Design And Painting: The Photoshop® CS Edition |
Digital Communication Systems Using SystemVue |
Digital Design from Gates to Intelligent Machines |
Digital Effects Animation Using Maya |
Digital Filmmaking Handbook |
The Digital Filmmaking Handbook, Second Edition |
Digital Movies with QuickTime Pro |
Digital Signal Processing Fundamentals |
Educating with the Internet: Using Net Resources at School and Home |
Electronic Commerce, Fourth Edition |
Electronic Commerce: On-Line Ordering and Digital Money, Second Edition |
Elementary Game Programming And Simulators Using Jamagic |
Enabling IP Routing With Cisco Routers |
Enterprise Application Development with Visual C++ 2005 |
Enterprise Web Services Security |
Essential Electronics For PC Technicians |
Final Cut Express: Make The Cut |
Final Cut Pro 3 And DVD Studio Pro Handbook |
The Flash Webisode Production Handbook |
form•Z: Modeling for Digital Visual Effects and Animation |
Fundamentals of Power Electronics with MATLAB (Da Vinci Engineering) |
Fundamentals of Signals and Systems |
Fundamentals Of SVG Programming: Concepts To Source Code |
Game Art: Creation, Direction, and Careers |
The Game Asset Pipeline |
Game Audio Programming |
Game Design: A Practical Approach |
Game Developer's Open Source Handbook |
Game Development with Lua |
Game Level Design |
The Game Localization Handbook |
Game Programming Gems 2 |
Game Programming Golden Rules |
Game Programming in C++: Start to Finish |
Game Programming With Python |
Game Writing Handbook |
Game Writing: Narrative Skills For Videogames |
Gender Inclusive Game Design: Expanding The Market |
Global Outsourcing with Microsoft Visual Studio 2005 Team System |
The gmax Handbook |
GNU/Linux Application Programming |
Graphics Programming with Java, Second Edition |
Grid Computing for Developers |
Grid Computing: A Practical Guide To Technology And Applications |
Hacking Web Services |
HDL Programming Fundamentals: VHDL and Verilog |
Holograms & Holography: Design, Techniques and Commercial Applications |
Homeland Security Techniques And Technologies |
Human Aspects Of Software Engineering |
Illustrating with Macromedia Flash Professional 8, Second Edition, Second Edition |
Illustrating With Macromedia Flash™ MX 2004 |
The Indie Game Development Survival Guide |
Infinite Game Universe: Mathematical Techniques |
Infinite Game Universe: Level Design, Terrain And Sound |
Innovative Cryptography, Second Edition |
Integrating Agile Development In The Real World |
Introduction to 3D Graphics & Animation Using Maya |
Introduction To Computer Graphics, Second Edition |
Introduction to Level Design for PC Games |
Introduction to Network Security |
Introduction to UNIX/Linux |
IT Administrator's Top 10 Introductory Scripts For Windows |
Java For Cobol Programmers, Second Edition |
JAVA Graphics Programming Library: Concepts To Source Code |
Java Messaging |
Learning Java Through Applications: A Graphical Approach |
Learning REALbasic Through Applications |
Learning Visual Basic Through Applications |
Learning Visual Basic.NET Through Applications |
The Lightwave 6.5/7.0 Project Handbook |
The LightWave 7.5 Primer |
Linux Application Development for the Enterprise |
Linux Network Security |
The Linux TCP/IP Stack: Networking For Embedded Systems |
Macromedia Flash Professional 8 Game Development |
Macromedia Flash Professional 8 Game Graphics |
Macromedia Flash™ MX 2004 Game Development |
The Macromedia Web Design Handbook |
Make Amazing Games in Minutes |
Massively Multiplayer Game Development 2 |
The Mathcad 2001i Handbook |
Mathematics and Physics for Programmers |
Mathematics For 3D Game Programming And Computer Graphics, Second Edition |
The Maya 6 Handbook |
Maya Character Modeling And Animation |
Maya Feature Creature Creations |
The MEL Companion: Maya Scripting for 3D Artists |
Microprocessors: From Assembly Language To C Using The PIC18FXX2 |
Mobile 3D Game Development: From Start to Market |
Mobile Device Game Development |
Modeling Digital Dinosaurs |
Modeling in Lightwave |
Modern Microprocessors, Third Edition |
Moving from Windows to Linux, Second Edition |
Moving From Windows To Linux |
Object-Oriented Programming: From Problem Solving to Java |
Online Game Interactivity Theory |
Open Source For Windows Administrators |
Open Source Game Development: Qt Games for KDE, PDA's, and Windows |
Open Source Solutions For Small Business Problems |
The OpenGL Extensions Guide |
Operating Systems Fundamentals |
Patterns In Game Design |
PC Repair and Maintenance: A Practical Guide |
Photoshop CS Trickery and FX |
Photoshop® CS For Digital Photographers |
Physics-Based Animation |
The Poser 3 Handbook |
The Poser 4 Handbook |
The Poser 5 Handbook |
Power User's Guide to Windows Development |
A Practical Guide to CURL |
Practical Java Game Programming |
Practical Linux Programming: Device Drivers, Embedded Systems, And The Internet |
Practical Poser 6 |
Practical Poser 7 |
Practical Windows Administration Scripting |
Preventative Programming Techniques: Avoid and Correct Common Mistakes |
Principles Of Digital Communications Systems And Computer Networks |
Pro Tools Recording Guide |
Producing Interactive Television |
Professional 3D with Electric Image Universe |
Professional Short Films with Autodesk 3ds Max |
Professional Software Development With Visual C++ 6.0 & MFC |
Professional Web Design: Techniques And Templates, Second Edition |
Programming A Multiplayer FPS In DirectX |
Programming Believable Characters For Computer Games |
Programming Dynamic Character Animation |
Programming Microsoft InfoPath: A Developer's Guide, Second |
Programming Microsoft® Infopath: A Developer's Guide |
Programming Vertex And Pixel Shaders |
Protecting Your PC |
The Ray Dream Handbook, Second Edition |
Real-Time 3D Terrain Engines Using C++ and DirectX 9 |
Real-Time Cinematography For Games |
Real-Time Embedded Components and Systems |
The Real-World Network Troubleshooting Manual: Tools, Techniques, and Scenarios |
Robot Modeling & Kinematics |
Security+ Exam Guide (TestTaker's Guide Series) |
Sex in Video Games |
ShaderX3: Advanced Rendering With DirectX And OpenGL |
ShaderX4: Advanced Rendering Techniques |
Simply Java: An Introduction To Java Programming |
Software Testing Techniques: Finding the Defects that Matter |
The Software Vulnerability Guide |
SQL Server 2005 for Developers |
Storytelling Through Animation |
TCP/IP Application Layer Protocols For Embedded Systems |
Text Mining Application Programming |
Texturing: Concepts and Techniques |
The Digital Filmmaking Handbook, Third Edition |
The Game Production Handbook |
trueSpace F/X Creations |
Ultimate 3D Game Engine Design & Architecture |
Ultimate Game Programming with DirectX |
Unix/Linux Survival Guide |
Using Open Source Web Software With Windows |
Visual Basic 2005 by Practice |
Visual Computing: Geometry, Graphics, and Vision |
Visual Design Fundamentals: A Digital Approach |
The VMware Workstation 5.0 Handbook |
Web Design & Development |
Web Design With Macromedia® Studio™ MX 2004 |
Web Standards Design Guide |
Web Usability Handbook, Second Edition |
Windows to Linux Business Desktop Migration |
The Windows XP Professional Handbook |
The Wireless Web Usability Handbook |
XML for Web Designers : Using Macromedia Studio™ MX 2004 |