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This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games. Most of these people are not programmers, however, so they need a non-programming why to learn and that's why this book works so well!
Awesome Game Creation: No Programming Required, Third Edition teaches game enthusiasts and aspiring developers how to create your own computer games without programming skills. It teaches how the whole game design process works, beginning with an overview of how to design a game, and moving through the creation process from the basic building blocks to sound, music, and graphics. Throughout the book, you'll learn how to create a variety of games, including an 2D Dragon Flying Game, First Person Shooter, space shoot-em up, and more.
To make sure you're able to follow along easily, each game is created through step-by-step tutorials that use "drag-and-drop" game engines. You'll learn how to make and modify your own interactive 2D and 3D computer games. And, you'll learn how to use a variety of development tools, including The Games Factory 2 (latest version), GameMaker, and FPS Creator (new to this edition).
This is a great way to learn the basics of game design and creation without having to learn how to program!!
Features
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Provides you with a completely updated, start-to-finish guide for creating a variety of fun games - no programming required
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Teaches you how to create several games from a 2D flying game, to an FPS, and space shoot-em up
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Uses step-by-step tutorials to guide you through the creation of each game
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Includes new chapters, new games, and completely updated content
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Includes a CD with demo versions of the game engines used in the book, including Clickteam's The Games Factory 2, GameMaker, and FPS Creation, making game creation easy and affordable
On the CD
Packed with everything you need to make all of the fully interactive games in this book and more! Each of the folders includes useful tools (with the exception of the Microsoft Flight Simulator game) to write the programs that are developed in each chapter. It also includes all of the images (color images where applicable) of all the figures in the book, and the source code and executable files for the sample projects.
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The Games Factory 1.06
Clickteam (TRIAL)
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The PIE 3D Game Creation System (GCS) 3.0 (TRIAL)
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The PIE 3D Game Creation System (GCS) 1.1.3 (FULL)
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Max Resistance 1.02
Pie in the Sky Software
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gmax TM 1.1 (TRIAL)
Discreet
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Game Maker 4.0 (FULL)
by Mark Overmars
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The 3D GameMaker 1.0
Actualize Limited 2001 Dark Basic Software 2001
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MilkShape 3D 1.510 (TRIAL)
by Mete Ciragan
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Paint Shop Pro 7 (DEMO)
Jasc, Inc.
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CoolEdit 2000 (TRIAL)
Syntrillium
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Sample Game Files
This folder includes all of the files and assets used in the book:
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Space Defiler
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Dragon
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Ghost Hunter
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2D GameMaker Games
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3D GameMaker Example
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Figures Folder
Contains all of the figures in the book
AUTHOR
BIOS
Luke Ahearn is a professor of Computer Science at the Naval Postgraduate School. He also is the Art Director/Development Consultant on The Army Game Project.
Clayton E. Crooks II (Powell, TN) is a partner in Advanced Information Systems, a consulting computer company specializing in custom hardware and software solutions for education and small business.He has written articles appearing in Dr.Dobb's Journal as many books for Charles River Media, including Learning Visual Basic.NET,Mobile Device Game Development, and Developing Tablet PC Applications.
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