textbook review copies
Quick Search      
      
Search
Browse by Topic
Browse by Title
Browse by Author
View Out Of Print
About CRM
Author Guidelines
Contact Us
Distributors
Ordering (20% Off!)
Home
Sign In
Shopping Cart
Request Alerts

Game Design Perspectives

François Dominic Laramée

Table of Contents

Interactive Game Design is a new field, and as such its boundaries have yet to be explored. Even within the industry, game designers are treated with a mix of awe and fear, because design is not as predictable as artwork production, or as tangible as programming. And, more important, it lacks formal documented procedures for predictable and repeated success. This unique compilation of design articles provides designers with insight into how their colleagues approach game design, where they have stumbled, and how they have succeeded.

The articles are written by a diverse group of designers with a wide variety of gaming backgrounds. The topics covered range from proper design documentation, user interfaces, design theory, characters and storytelling, to quality management, platform- and genre-specific design issues, relationships between designers and the user community, and game development project management. If you are just beginning in game design, you'll find new ideas to complement and compare with your own designs. Producers and managers will also benefit from The User Community and Managing a Game Development Business sections.

WHAT YOU'LL GAIN FROM THIS BOOK

  • An overview of how to write effective game design documents
  • Insightful tips and techniques from a variety of designers
  • Practical ideas about game design theory
  • Key design issues for a variety of genres (e.g., turn-based games, multiplayer) and platforms (e.g., wireless, ITV)
  • New ideas for character and story development, including screenwriting techniques for games
  • Useful information on designing for different types of communities (e.g., online, female, children)
  • Details on some key aspects of managing a game development business

AUTHOR BIO

François Dominic Laramée (Verdun, QC) has designed, programmed, and/or produced over 20 games for consoles, personal computers, interactive television, and online networks over the last decade. He is a prolific writer and the holder of graduate degrees in computer science and business administration. He is also the editor of Game Design Perspectives and The Secrets of the Game Business, as well as contributing to the Game Programming Gems and AI Game Programming Wisdom series.

ISBN 1-58450-090-5
PRICE $39.95
PUB DATE May 2002
FORMAT Paperback/CD (Windows/Mac ) - 410 pages



CHARLES RIVER MEDIA
EMail Charles River Media Back to Charles River Media's Homepage ©1996- Charles River MediaAll Rights Reserved
Designed by DaLee & Company, Inc.
Disclaimer